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About

What I do can essentially be described as creating paintings within a very small volume of liquid. The fact that it is contained within a volume of liquid allows me to work in three dimensions, and because it is a very small volume I have some control.

Fluid Mandala I — a moving painting

Control, and the mistakes

There are a number of different techniques but they are all derived from a similar process.

It's a combination of the control I am trying to apply in the design and the organic random mistakes that come out of it. I love that about it. It's actually what I think attracted both Terry Malick and Darren Aronofsky. Both of them were drawn to the organic-ness of it, and the fact that a lot of that comes from its unpredictability. They both used it as a medium for communicating something, and what Terry has done with it is a very personal thing that very much draws on his life.

It is all happening in front of the lens, and I'm not enhancing any of it afterwards — I take a lot of trouble to make sure the colours you end up looking at are the colours that were actually there at the time. I use organic particles because they bring a randomness to the way things flow, and I choose the pigments as much for how they behave as for how they look. The paintings only exist for a short time before they turn into something else and the moment has gone.

The Tree of Life · Terrence Malick · 2011
The Fountain · Darren Aronofsky · 2006

A legacy of art and innovation

I have always had a fascination with nature and I guess it's hard to disentangle that from my father's work as a biological illustrator, and then a natural history filmmaker.

As a child, I was always fascinated by the design of nature and the magic of it — the fact that it was a completely alien world when you got down to smaller levels. I suppose that has sort of driven both the inspiration for the artwork as well as the techniques I use — some of the things I am shooting now are very organic, nature-based materials, and a lot of the materials I am using or the processes I am filming, are natural, organic processes, so it's all these wheels within wheels.

My father is Peter Parks, a cinematographer and an Oscar winner, and we have spent a lot of time diving together over the years, filming some of the smallest and, I would argue, most important creatures in the ocean.

Funnily enough, some of the images in the film were actually shot by my dad — Terry approached my dad for some of the marine imagery he was shooting thirty years ago. For The Tree of Life he was looking for some of this more abstract pre-birth, outer space, big bang-type imagery that comes across in my work. He came to me totally independently, not realising the link.

Workbench covered in optical and camera parts, one person working
Shelves of glassware and pigment under red light
Dark interior, person filming, screens glowing
It's going to be looking really good for a very long time, because it's real particles in real physical space. As an audience member, you start to see the magic trick.

Darren Aronofsky

Director · The Fountain · on why in-camera outlasts CGI

That really influenced Shona and James, who looked at an artist named Chris Parks. He created a lot of these liquid experiments in water that influenced the visuals in the movie.

Simon Hughes

VFX supervisor · Poor Things · Academy Award, Production Design

The mastermind behind what has been much touted as the 2001-esque sequence in Terrence Malick's The Tree of Life.

AnOther Magazine

John-Paul Pryor · 2011

A passion project for director Fausto Becatti, involving microscopic and macroscopic lenses — and commissioning the world-renowned Chris Parks, a specialist in capturing chemical reactions.

IDIDTHAT

On Bioscope Films · Consol Glass · 2019

A combination of CG elements with real, purposefully shot FX elements by specialist Chris Parks was used to create a very organic and optical feel to the visual storytelling.

Moonraker VFX

One Strange Rock · National Geographic

We liked using something so small to illustrate something so massive. It gave us something that we probably wouldn't have thought of on our own.

Jeremy Dawson

Visual effects supervisor · The Fountain

95 percent of the shots were filmed in-camera, with only two CGI constructions making it into the final cut — achieved with specialist rigs, macro lenses, and alchemical science.

shots

Linda Codega · Consol Glass · 2019

I remember when all the footage would come in and it would be like Christmas morning. For me, the visual effects are really, really complicated, amazing and totally mysterious.

Darren Aronofsky

Director · The Fountain

It was just magical and one hundred percent not makeable in CGI, it’s so detailed.

Greg Herman

Creative director · Perception · Ant-Man and the Wasp: Quantumania

Capturing movement and light

That influenced my creative path, although I ended up working in this field via a rather tortuous route, having originally studied engineering and industrial design at The Royal College.

I think that background is still doing most of the work, really. Every piece needs something built for it — the optics, the lighting, the timing, keeping the temperature and the air where I want them. The glass I am shooting through is a mixture of things I have made recently and things a great deal older than I am — some of the optics are 180 years old.

Studio interior, someone holding a lens up to camera
Workshop bench, person at work under lamp
Three people in a studio, one reaching into shot
Location shoot in green countryside — camera crew, rig on a jib
Large exterior unit on rocky ground — shipping containers, crane, sizeable crew
Custom red-and-blue rig mounted on a trailer, outdoors
Operator with a camera rig in a red-lit opera house
Someone silhouetted against a large blue-violet projection of a shark
Figure against a yellow-green projection, hand raised
Peter Parks
Peter Parks
Jellyfish behind a domed port, a figure beyond
Underwater — a ray against blue

Mastery in 3D and film

I guess there are three main strands to what I find myself doing — there's this side that we are talking about, the fluid art, which is a much more abstract, much rawer thing that I am communicating, then there's the natural history side, which finds its root in the natural world, and then there is the element of working in three dimensions.

A lot of the last twenty years has gone on supervising stereoscopic 3D on features — Gravity, Edge of Tomorrow, Fantastic Beasts, No Time to Die — and the same questions have come round again in VR and AR.

I believe that science, nature and art are so interwoven and it's the combination of the three that fascinates me. The tendency in our society to separate different fields of knowledge can be frustrating.

Poor Things · Yorgos Lanthimos · 2023

There are a multitude of things I want to communicate really, and although the starting point for the different pieces vary, I always start with an idea I am trying to convey, or an experience. I guess on some levels the work is trying to communicate directly, and trying to convey something directly to the viewer, at other times it's really trying to draw an experience or feeling — the intangible. The abstract work particularly is about trying to illustrate the indescribable, and convey the experience of wonder.

Selected work

Selected credits

Exhibitions

  • COB Gallery · London
  • Tate Modern, Turbine Hall · Anywhen, with Philippe Parreno
  • Castle Fine Art, Mayfair · Summer Exhibition
  • International Art Consultants, London · Autumn Show
  • Grand Designs Live, London
  • Agallery, London · Summer Show
  • The Art Lounge / Three White Walls, Birmingham
  • Agallery, London · Winter Show
  • Henley Festival · Barn Galleries
  • The Henley Gallery · Solo exhibition

Awards

Press

40 pieces, 2006 to 2025 →